Triangulate polygonal vertices, code adapted from Slice Procedural Mesh code in KismetProceduralMeshLibrary from Unreal.
In
Exec
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Data
Mesh Data Structure (by ref)
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Vert Base
Integer
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Poly Normal
Vector (by ref)
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Out
Exec
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Return Value
Boolean
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Triangulate polygonal vertices, code adapted from Slice Procedural Mesh code in KismetProceduralMeshLibrary from Unreal. |