EXPERIMENTAL Generates Skin Weights for a mesh before skinning it, uses Skeleton's StaticBones, influences are determined by the skeleton's Radii and bone positions in world units. Factor contributes to the falloff. Falls back to closest bone when a vert is outside of all bone radii.
In
Exec
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Data
Mesh Data Structure (by ref)
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Skeleton
Mesh Skeleton Structure (by ref)
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Factor
Float
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Out
Exec
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Skin Weights
Array of Skin Weight Structures
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Success
Boolean
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