Documentation > Mesh Ops Plugin BPLibrary > Generate Skin Weights

Generate Skin Weights

EXPERIMENTAL Generates Skin Weights for a mesh before skinning it, uses Skeleton's StaticBones, influences are determined by the skeleton's Radii and bone positions in world units. Factor contributes to the falloff. Falls back to closest bone when a vert is outside of all bone radii.

Inputs

In
Exec

Data
Mesh Data Structure (by ref)

Skeleton
Mesh Skeleton Structure (by ref)

Factor
Float

Outputs

Out
Exec

Skin Weights
Array of Skin Weight Structures

Success
Boolean