Documentation > Mesh Ops Plugin BPLibrary > Delete Triangle

Delete Triangle

Deletes a triangle from a mesh starting at TriIndex, leaves any verts that were attached untouched. DoSwap should be much, much faster for large meshes, but will reorder the final triangle to fill the gap in the array. All other indexes will be the same still. Without swapping, the entire array after the deleted triangle has to be shifted down 3 times.

Inputs

In
Exec

Data
Mesh Data Structure (by ref)

Tri Index
Integer

Do Swap
Boolean

Outputs

Out
Exec