Documentation > Mesh Ops Plugin BPLibrary > Collision Deformation

Collision Deformation

(WiP) Deforms Vertexes of Data where DataB's mesh collides with it. Ideally both mesh datas are stationary and TransformB holds any relative transformations between the meshes. Velocity indicates the direction mesh B was travelling in before collision.

Inputs

In
Exec

Data
Mesh Data Structure (by ref)

Data B
Mesh Data Structure (by ref)

Transform B
Transform

Velocity
Vector

Outputs

Out
Exec