(WiP) Deforms Vertexes of Data where DataB's mesh collides with it. Ideally both mesh datas are stationary and TransformB holds any relative transformations between the meshes. Velocity indicates the direction mesh B was travelling in before collision.
In
Exec
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Data
Mesh Data Structure (by ref)
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Data B
Mesh Data Structure (by ref)
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Transform B
Transform
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Velocity
Vector
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Out
Exec
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